All the Bobbleheads, skill books and schematic locations.Every area in the game covered extensively including all side quests and main quests.This guide is intended to be the ultimate completionist’s guide to Fallout 3. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever… In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. The Fallout franchise certainly has, however. We met some old… uh, people, and got a trinket or two, but at least it’s done with. No matter what you do, you won’t be able to stay in the Vault… as if we’d want to play a game that took place soley in here anyways. You won’t get a reward, but you can now find Butch at the Muddy Rudder bar in Rivet City, recruitable as an NPC, if you have neutral karma. If you sabotage the reactor everybody will disperse and leave the Vault. Ask for food and ammo and you’ll get 15 Cram and 355 5mm Rounds, or the Modified Utility Jumpsuit if you ask for technology. If you convince Amata to give up the rebellion, the Overseer will give you a different reward depending what you ask for. If you convince the Overseer to open the Vault you’ll get a Mo dified Utility Jumpsuit from Amata. You can side with Amata or the Overseer… or you can sabotage the Vault (right). Don’t make up your mind yet, though-there’s looting to be done!Īndy couldnt even cut a cake without destroying it, so its no surprise he wouldnt excel as a surgeon (left). If you succeed at a Speech challenge (a much easier one than with the Overseer) she’ll capitulate and tell you to tell the Overseer that the rebels will stop trying to get out of the Vault. She’ll come talk to you when you get near and ask for your help with resolving the situation in the Vault. Head east over to your Dad’s old clinic to find Amata, who has made her rebel headquarters here, fittingly enough. You can now leave the Vault, knowing that most of the people your age are doomed out in the Wasteland, and those who aren’t can no longer really make a go of it out in the Vault. You can convince her it was the Overseer’s fault with a successful Speech challenge. Head up to the Vault Entrance and Amata will talk to you. You can convince him that a rebel sabotaged the reactor with a Speech challenge, and he’ll decide to go down with the ship, as it were. Where you really want to go is up the stairs to the north. To the south you’ll find the cafeteria and plenty of neutral vault residents to talk to, such as Ellen DeLoria, Pepper Gomez, and Wally Mack. Ignore the northern tunnel that leads to the Vault 101 Sub-Level for now and continue east until the path splits again. Head back out to the hallway to find the door to the Vault 101 Living Quarters.įollow the stairs to the bottom until you get two tunnels you can follow. Before we settle on a decision though, we should talk to the rebels. This is the good route, and he’ll run off to tell Amata that she’s the new Overseer. You can either side with him and go chat with the rebels, or succeed at a Speech challenge to convince him you can’t remain in the Vaults forever. The Overseer will chat with you, and he’s just as unpleasant as he ever was. Of course, we can always just leave and let them sort things out for themselves, but what fun would that be? Head to the west down some stairs to reach the Vault 101 Atrium/Upper Level.Ĭontinue west and go through the door on your right to find the room where Jonas was killed and keep going until you find the Overseer’s Office. We need to go see Amata, but we can also go visit the rebels who want to open the Vault. Officer Gomez is smart, as usual, and doesn’t try to get in your way, but he does present you with some options. He’ll tell you that people thought James had the right idea when he left the Vault, and the Overseer, naturally, didn’t like any thought of an option that effectively took away his precious Overseer position. Head through the door to the west to find Officer Gomez. You’ll find the bodies of Jim Wilkins and Steve Armstrong, on the latter of which is a Stealth Boy. Inside you’ll see proof that things have definitely made a turn for the worse. Open the Vault door to get back into the place you used to call home. After you’ve listend to the message you’ll get the password to the door and the quest “Trouble on the Homefront” will begin. Amata will say that her dad went mad with power. Turn on the radio on your Pip-Boy 3000 and listen to the “Vault 101 Emergency Frequency”.
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